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FOR IMMEDIATE RELEASE Quadrant Protocol: 4-Player Co-op Adventure Where "Phases" Rewrite Mechanism Logic Tokyo, October 9, 2025 — Independent game studio Prism Workshop announces Quadrant Protocol, a new multiplayer cooperative puzzle-adventure game centered on "role specialization + mechanism puzzles + team resonance." Players form 2-4 person squads to navigate ever-changing labyrinths, coordinating four distinct "phase" abilities—Time, Light, Sound, and Gravity—to decode complex mechanisms, defeat bosses, and complete high-difficulty Protocol Clause challenges. Game Overview Quadrant Protocol is a third-person cooperative puzzle game built around mechanism decryption and teamwork. The labyrinth consists of interlocking "fractal rooms," each containing hidden logic that can be "perceived or rewritten" by different phases: Chronist (Time Phase): Brief rewind/slowdown, records mechanism states; Luminist (Light Phase): Reveals hidden paths, refracts light beams, purifies illusions; Echoist (Sound Phase): Silences traps, replays sonic passcodes, drives bridge gates with rhythm; Graviton (Gravity Phase): Inverts gravity, generates traction fields, stabilizes collapsing terrain. Before each run, the squad selects three "Protocol Clauses" (optional challenge modifiers offering buffs/restrictions), such as "Shadowless Under Light," "Gravity Variance," or "Noise Creep." Harsher clauses yield higher scores and rarer module/cosmetic rewards. Boss battles against "Covenant Keepers" test team coordination resonance thresholds: only when different phases stack in the correct sequence will damage penetrate protective barriers, creating satisfying "multi-solution synergy" moments. Gameplay Features Phase-Based Collaborative Puzzles: Mechanisms have layered logic requiring cross-role communication and coordination to solve. Clause-Modified Runs: Player-selectable difficulty and variants encourage repeated challenges and team optimization. Semi-Procedural × Hand-Crafted Levels: Fractal room library + designer polish provides both replayability and authorial intent. Friendly Co-op Mechanics: No teammate collision, long-range revival assistance, smart ping and tactical markers reduce communication costs and friction. Observable Learning Curve: Replay/shadow system records optimal solutions, helping newcomers integrate quickly. Optional PvP Incursions: Open event weeks unlock "Shadow Squad" invasions for practicing adaptive cooperation and resource allocation. Accessibility & Assistance: Colorblind modes, adjustable rhythm windows, multi-channel key information feedback (visual/haptic/audio). Development & Release Information Developer/Publisher: Prism Workshop Platforms: PC (Steam), PlayStation 5, Xbox Series X|S (cross-platform multiplayer) Release Plan: Full launch Spring 2026; free playable demo (PC) December 2025 Engine: Unreal Engine 5 Model/Pricing: Buy-to-play with ongoing free event updates; price TBA Languages: Simplified Chinese, English, Japanese at launch; additional localizations to follow Core Team Creative Director / Narrative Design: Jiang Lan Focuses on "player-verifiable world rules," excels at translating physical intuition and social communication into level language. Technical Director: Liu Zhiyuan Leads phase-stacking and room-assembly systems, implementing deterministic multi-character skill interactions. Level Director: Misaki Inoue Oversees fractal room library and boss battle structure, emphasizing the three-stage experience of "readable, achievable, satisfying." Music & Audio Director: Peter Park Presents "Sound Phase" gameplay through adaptive soundtracks where rhythm itself becomes puzzle clues. Media Assets & Community Press Kit (logo, screenshots, character art, B-roll, fact sheet) available for download one week before demo release Wishlist: Steam store page with "Add to Wishlist" launching simultaneously Devlog: Bi-weekly updates revealing new clauses, room prototypes, and boss design sketches Media Contact PR Contact: Su Xun (Prism Workshop) Email: PrismWorkshop@163.com Weibo / X / Discord: @PrismWorkshop

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